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Overview

Design patterns are integral in understanding the software architecture in a methodical way. This course by Cognixia explains why patterns are vital for object-oriented design and development, how patterns are documented, categorized and cataloged and when they should be used. The course also discusses some important patterns and how they could be implemented.

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What you'll learn

Upon completion of this course, the participants will be able to:
  • Identify and design objects, classes and understand their relationships with each other
  • Use links, associations and Inheritance
  • Have a working knowledge UML 2.0
  • Apply the knowledge of OOAD to design an object-oriented system that could be implemented in an object-oriented language
Duration: 32 Hours

Prerequisites

Knowledge of Java and J2EE (Servlets, JSP and EJB) is mandatory

Curriculum

  • Object Oriented Programming concepts
  • Unified Modeling Language
  • Introduction to Design Patterns
  • SOLID Principles (SRP, OCP, LSP, IS, DI)
Topics –
  • Inheritance
  • Polymorphism
  • Interfaces
  • Different Member Field Attributes
  • Understanding Design Patterns
  • Design Patterns using well-defined UML Diagrams
  • Importance of Design Patterns
  • Introduction to different Classes of Design Patterns
  • Implementing DAO and Factory Pattern
  • Abstract Factory
  • Builder
  • Factory
  • Prototype
  • Singleton
  • Object Pool
  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • MVC
  • Front Controller
  • Module
  • Proxy
  • Chain of Responsibility
  • Command
  • Iterator
  • Mediator
  • Observer
  • Strategy
  • Template Method
  • Visitor
  • Active Object
  • Monitor Object
  • Half-Sync/Half-Async
  • Leader/Followers
  • Thread-specific storage
  • Thread Pool, Scheduler
  • Software design anti-patterns
  • Software development anti-patterns
  • Overview of management anti-patterns
  • Compose methods
  • Move features between objects
  • Organizing data
  • Conditional expressions simplification
  • Simplifying methods
  • Iterator pattern
  • Abstract factory
  • Observer design patterns

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